![]() ![]() The values are stored in the ini file for next time you start the client. Likely you want a higher interpolation factor for movement than for rotation and FoV. Try to combine the values for the smoothing factors with lower/higher values for movement and rotation speed to find the ideal setup for your recording. Less 'jerky' when you try to zoom in/out. For the Field of View there's also an interpolation factor, which can be used to smoothly zoom in/out so it's ![]() Smooth movement and rotations of the camera. 100 it'll smoothly move to the right, more in a curve than straight away. However with an interpolation factor of e.g. ![]() if you set the movement interpolation factor slider to 100 (default is 1), the input given to move the cameraįorward is used over 100 frames and is slowly flowing away to 0 after you stop giving input to move forward.Īdditionally if you first move forward and then move to the right, with the default setting of 1 the camera will first move forward and then immediately The camera smoothing options will give you the ability to control how much of the input you're giving to the camera system is used in future frames so Have a smoother camera movement than what's needed when you position the camera for a shot. Normally the input to the camera system will be used instantly and you see an effect immediately. The camera smoothing options are for when you want to record a video by flying through the game world and control the camera manually, so not through aĬamera path. ConfigurationĪdditionally to the normal configuration features, the tools for Baldur's Gate III also has some additional configuration features: Camera smoothing options Interpolation factors It's not needed to run the game as administrator. In that case, restart the IGCSClient.exe as Administrator. This might be the case if you're running the game as Administrator,Īnd the IGCSClient.exe does not, it can't see the bg3.exe process. If you don't see the bg3.exe process or the bg3_dx11.exe in the Process to inject to textbox, please click the Select button to select it manually. This guide will provide additional informationįor the controls / features specific for this photomode mod. Please see for details how to get started and configure this photomode mod, General features and configuration. In D3D11, to get a working depth buffer in Reshade, switch ON 'Copy before clear operations' in the Reshade -> Addons -> General Depth add on.In D3D11, you have to use Reshade 5.9.1 or later, or 5.8.x or older as 5.9.0 contains a bug that crashes the game.In Vulkan, there are currently no depth buffers showing up in Reshade.The tools are built for the final release of the game, not for the Early Access release.Īlthought the tools work with both the Vulkan and the D3D11 version of the game, there are issues with Reshade and this game for both: This is due to the engine not anticipating the camera pointing in that direction. When rotating the camera upwards, it might be you'll see bright white blobs.Press Home afterwards to reset the camera to your character to fix this, or enabling/disabling also helps. ![]() Sometimes when you disable the camera, it might not go back to the original location or other elements of the scene might look glitched.When pausing during a dialog in a cutscene, the engine will try to animate the person speaking till the sentence has been finished.These are rare tho, so most of the time it works fine. In some situations, the camera rotations work but moving the camera either results in a black screen or only the shadows move.I tried my best to build a camera that works everywhere without issues but some The camera tools can be glitchy and not working in certain situations. Uncharted: Legacy of Thieves Collection.Spider-Man Remastered and Miles Morales.Information recorded with camera path nodes.Universal Unreal Engine 5.x Unlocker (v5).Universal Unreal Engine 4.x Unlocker (v4). ![]()
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